Gpu with shader model 3.0
- #Gpu with shader model 3.0 how to#
- #Gpu with shader model 3.0 full version#
- #Gpu with shader model 3.0 drivers#
#Gpu with shader model 3.0 how to#
What I have done to account for that kind of issue in the past is build up a locally-maintained "feature database" API that allows me to store information about particular card/driver failures and how to fall back to safe alternative code paths when that hardware/driver combination is present on the end-user's machine. although this will not catch all bugs/failures. This is much rarer these days than it used to be, but in these cases you can't really trust the hardware or driver anyhow and will have to "do it yourself." One way to do this is to simply try to create something using SM3 and see if it fails. This is because, as you alluded to, it's possible for cards to lie or for there to be driver bugs that effectively render particular hardware/driver combinations "non functional" (or at least broken in a fashion you'd want to work around). You'll note that I said "should be guaranteed" in a few places. For a one-off check (not gonna help you at runtime) you can use GPU-Z. More than just determining the shader model, you can check for specific capabilities supported.
Below the 10_0 level you have some odd 10Level9 differences to take into account - the upshot for you is that you have to use odd shader model designations like vs_4_0_level_9_1 in some (perhaps all, we're getting into territory I haven't explored much in practice) scenarios. You'll need to check the GPU capabilities through D3DCAPS (check the DirectX SDK docs if you don't know it).
If you're using the 10_0 feature level or greater, you should be guaranteed SM4. For D3D11 (which I'd recommend over 10, since it should be the case that you can use 11 if you can use 10) device capabilities are categorized into feature levels. All four are described on the linked documentation page.įor D3D10 you should be guaranteed SM4. Display Devices Card name: NVIDIA GeForce 9700M GTS Dedicated Memory: 488 MB. The NVIDIA GeForce 9700M GTS graphics card is not supported (previous generation). Im going to go to best buy tomorrow and see about getting a new GPU.
#Gpu with shader model 3.0 drivers#
And with the drivers all up to date Im getting the same message. Of interest to you concerning this problem will the fields in the resulting structure called VertexShaderVersion and PixelShaderVersion as well as possibly MaxVertexShader30InstructionSlots and MaxPixelShader30InstructionSlots. Could not init 3D system, Shader model 3.0 is required. If I have to choose between 4.0 and 3.0 version I will choose 3.0 version. This is the best of SwiftShader or swift shader 3.0 download Version you can get.
#Gpu with shader model 3.0 full version#
This will give you a structure containing a lot of interesting information about what the hardware supports. Download SwiftShader 3.0 Full version HD download is an advanced software renderer with Direct3D 8/9 class features, including shaders to play latest game on old graphic card computer. If you are using D3D9, you can query for device capabilities reported by your card using the IDirect3D9::GetDeviceCaps method.